Add functions for auto-order, auto-init, update workspace_ops

This commit is contained in:
Francesco Bellini 2024-09-13 22:44:09 +02:00
parent 18b37319bb
commit 017f15bf98

View File

@ -1,21 +1,45 @@
from .. import __package__ as base_package
import bpy
def has_data():
return 'scene_workspaces' in bpy.data.scenes[bpy.context.scene.name]
prop_name = "scene_workspaces";
prop_i_name = "scene_workspaces_active";
def_templates_w_order = [
['Layout','Modeling','Sculpting','UV Editing','Texture Paint','Shading','Animation','Rendering','Compositing','Geometry Nodes','Scripting'],
['2D Animation','2D Full Canvas','Compositing','Rendering'],
['Sculpting','Shading'],
['Motion Tracking','Masking','Compositing','Rendering'],
['Video Editing','Rendering']
]
def has_data(scene = None, prop = prop_name):
return prop in bpy.data.scenes[scene if scene else bpy.context.scene.name]
def get_scene_workspaces(scene = None):
if has_data():
return bpy.data.scenes[scene if scene else bpy.context.scene.name]['scene_workspaces']
if has_data(scene):
return bpy.data.scenes[scene if scene else bpy.context.scene.name][prop_name]
else:
return []
def get_active(scene = None):
if has_data(scene, prop_i_name):
i = bpy.data.scenes[scene if scene else bpy.context.scene.name][prop_i_name]
return i if i else 0
else:
return 0
def set_active(val = 0):
bpy.data.scenes[bpy.context.scene.name][prop_i_name] = val
def prefs():
return bpy.context.preferences.addons[base_package].preferences
def get_use_topbar():
return prefs().use_topbar
def get_only_with_multiple():
return prefs().only_with_multiple_scene
def get_switch():
return prefs().switch
@ -23,11 +47,29 @@ def get_compact():
return prefs().compact
def set_scene_workspaces(workspaces, scene = None):
bpy.data.scenes[scene if scene else bpy.context.scene.name]['scene_workspaces'] = workspaces
s = scene if scene else bpy.context.scene.name
bpy.data.scenes[s][prop_name] = workspaces
if not get_active():
set_active()
def workspaces_match_template():
match = False
templates = []
for templs in def_templates_w_order:
if set([w.name for w in bpy.data.workspaces]) == set(templs):
match = True
templates = templs
break
return match, templates
def select_all():
workspaces = []
workspaces = get_scene_workspaces()
match, templates = workspaces_match_template()
if match and not workspaces:
workspaces = templates
else:
for w in bpy.data.workspaces:
if w not in workspaces:
workspaces.append(w.name)
set_scene_workspaces(workspaces)
@ -54,11 +96,10 @@ def remove_shortcuts():
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name='Window', space_type='EMPTY')
for kmi in km.keymap_items:
if kmi.idname in ['sw.activate', 'sw.move'] :
if kmi.idname == "sw.activate":
km.keymap_items.remove(kmi)
def workspace_ops(layout, i, menu_mode=False, name=None):
layout.separator()
if menu_mode:
layout.prop(prefs(), "compact", text="Compact Mode")
layout.separator()
@ -66,7 +107,6 @@ def workspace_ops(layout, i, menu_mode=False, name=None):
remove = l.operator(
"sw.remove", text="Unlink workspace from scene" if menu_mode else "", icon='X')
remove.index = i
if menu_mode:
remove(layout)
layout.separator()
rename = layout.operator(
@ -95,8 +135,6 @@ def workspace_ops(layout, i, menu_mode=False, name=None):
layout.separator()
layout.operator("sw.activate", text="Previous Workspace (scene)" if menu_mode else "").next = False
layout.operator("sw.activate", text="Next Workspace (scene)" if menu_mode else "").next = True
else:
remove(layout)
def workspace_menu(self, context):
layout = self.layout