from .. import __package__ as base_package import time import bpy from bpy.types import Operator from bpy.props import StringProperty, BoolProperty, IntProperty from .funcs import select_all, get_scene_workspaces, set_scene_workspaces, get_use_global, has_data, prefs class SW_OT_switch(Operator): bl_idname = "sw.switch" bl_label = "Show/Hide Scene Workspaces" bl_description = "Switch workspaces topbar between Scene Workspaces and default" def execute(self, context): prefs().use_global = not get_use_global() context.preferences.is_dirty = True return {'FINISHED'} class SW_OT_workspace(Operator): bl_idname = "sw.workspace" bl_label = "Workspace" bl_description = "Make this workspace active (or remove it from the scene, if missing)" workspace: StringProperty(name="workspace") def invoke(self, context, ev): if self.workspace in [x.name for x in bpy.data.workspaces]: bpy.context.window.workspace = bpy.data.workspaces[self.workspace] else: l = get_scene_workspaces() l.pop(l.index(self.workspace)) set_scene_workspaces(l) return {'FINISHED'} class SW_OT_link_all(Operator): bl_idname = "sw.link_all" bl_label = "Link all workspaces to this Scene" bl_description = "Link all workspaces avaliable to this scene" def execute(self, context): select_all() return {'FINISHED'} class SW_OT_move(Operator): bl_idname = "sw.move" bl_label = "Reorder Workspace" bl_description = "Reorder this workspace in the desired location (only for this Scene)" up: IntProperty(name="up", default=0) # 0 means using `top` for reorder back/front index: IntProperty(name="index", default=-1) top: BoolProperty(name="top", default=False) def execute(self, context): l = get_scene_workspaces() if (self.up > 0 and self.index > 0) or (self.up < 0 and self.index < len(get_scene_workspaces()) - 1): l.insert(self.index-self.up, l.pop(self.index)) set_scene_workspaces(l) elif self.up == 0: l.insert(0 if self.top else len(l)-1, l.pop(self.index)) set_scene_workspaces(l) self.up = 0 self.top = False return {'FINISHED'} class SW_OT_rename(Operator): bl_idname = "sw.rename" bl_label = "Rename workspace" bl_description = "Rename the current workspace (this rename both the global workspace and the Scene workspace)" current_name: StringProperty(name="Current Name", options={'HIDDEN'}) new_name: StringProperty( name="Name", description="The new name for this workspace", default="") def execute(self, context): w = bpy.data.workspaces[self.current_name] w.name = self.new_name l = get_scene_workspaces() i = l.index(self.current_name) l.pop(i) l.insert(i, self.new_name) set_scene_workspaces(l) return {'FINISHED'} def invoke(self, context, event): return context.window_manager.invoke_props_dialog(self, title=f"Rename Workspace '{self.current_name}'") class SW_OT_remove(Operator): bl_idname = "sw.remove" bl_label = "Unlink Workspace" bl_description = "Unlink this workspace from this scene (this will not delete the workspace)" index: IntProperty(name="index", default=-1) def execute(self, context): l = get_scene_workspaces() l.pop(self.index) set_scene_workspaces(l) return {'FINISHED'} class SW_OT_copy_from_scene(Operator): bl_idname = "sw.copy_from_scene" bl_label = "Copy from another Scene" bl_description = "Copy linked workspaces from this scene" scene: StringProperty(name="scene") def execute(self, context): l = get_scene_workspaces(self.scene) set_scene_workspaces(l) return {'FINISHED'} class SW_OT_link_workspace(Operator): bl_idname = "sw.link_workspace" bl_label = "Link Workspace" workspace: StringProperty(name="workspace") @classmethod def description(cls, context, props): return "This is the active workspace, but it's not linked to this scene. Click to link" if props.workspace == bpy.context.window.workspace.name else "Link this workspace to this Scene" def execute(self, context): if not has_data(): set_scene_workspaces([]) if self.workspace in get_scene_workspaces(): set_scene_workspaces([x for x in get_scene_workspaces() if x != self.workspace]) else: set_scene_workspaces([*get_scene_workspaces(), self.workspace]) return {'FINISHED'}