import bpy from .. import __package__ as base_package def has_data(): return 'scene_workspaces' in bpy.data.scenes[bpy.context.scene.name] def get_scene_workspaces(scene = None): if has_data(): return bpy.data.scenes[scene if scene else bpy.context.scene.name]['scene_workspaces'] else: return [] def prefs(): return bpy.context.preferences.addons[base_package].preferences def get_use_global(): return prefs().use_global def get_show_switch(): return prefs().show_switch def get_active_spacing(): return prefs().active_spacing def get_quick_unlink(): return prefs().quick_unlink def set_scene_workspaces(workspaces): bpy.data.scenes[bpy.context.scene.name]['scene_workspaces'] = workspaces def select_all(): workspaces = [] for w in bpy.data.workspaces: workspaces.append(w.name) set_scene_workspaces(workspaces) def get_other_scene_names(): return [s.name for s in bpy.data.scenes if s.name != bpy.context.scene.name] def draw_workspace_ops(layout, i, text=False, name=None): layout.separator() remove = layout.operator( "sw.remove", text="Unlink workspace from scene" if text else "", icon='X') remove.index = i layout.separator() rename = layout.operator( "sw.rename", text="Rename" if text else "", icon="TEXT") rename.current_name = name if name else bpy.context.window.workspace.name rename.new_name = rename.current_name layout.separator() top = layout.operator("sw.move", text="Reorder to Front" if text else "", icon='TRIA_LEFT_BAR' if text else 'TRIA_UP_BAR') top.index = i top.top = True up = layout.operator("sw.move", text="Move Left" if text else "", icon='TRIA_LEFT' if text else 'TRIA_UP') up.index = i up.up = 1 down = layout.operator("sw.move", text="Move Right" if text else "", icon='TRIA_RIGHT' if text else 'TRIA_DOWN') down.index = i down.up = -1 bottom = layout.operator("sw.move", text="Reorder to Back" if text else "", icon='TRIA_RIGHT_BAR' if text else 'TRIA_DOWN_BAR') bottom.index = i bottom.top = False def draw_workspace_menu(self, context): layout = self.layout use_global = get_use_global() if not use_global and has_data(): draw_workspace_ops(layout, get_scene_workspaces().index( context.window.workspace.name), True) layout.separator()