188 lines
6.2 KiB
Python

from .. import __package__ as base_package
import bpy
from bpy.types import Operator
from bpy.props import StringProperty, BoolProperty, IntProperty
from .funcs import select_all, get_scene_workspaces, set_scene_workspaces, get_use_topbar, has_data, prefs, tag_redraw_topbar
class SW_OT_switch(Operator):
bl_idname = "sw.switch"
bl_label = "Show/Hide Scene Workspaces"
bl_description = "Switch workspaces topbar between Scene Workspaces and default"
def execute(self, context):
prefs().use_topbar = not get_use_topbar()
context.preferences.is_dirty = True
return {'FINISHED'}
class SW_OT_workspace(Operator):
bl_idname = "sw.workspace"
bl_label = "Workspace"
bl_description = "Make this workspace active (or remove it from the scene, if missing)"
workspace: StringProperty(name="workspace")
def invoke(self, context, ev):
if self.workspace in [x.name for x in bpy.data.workspaces]:
bpy.context.window.workspace = bpy.data.workspaces[self.workspace]
else:
l = get_scene_workspaces()
l.pop(l.index(self.workspace))
set_scene_workspaces(l)
return {'FINISHED'}
class SW_OT_link_all(Operator):
bl_idname = "sw.link_all"
bl_label = "Link all workspaces to this Scene"
bl_description = "Link all workspaces avaliable to this scene"
def execute(self, context):
select_all()
return {'FINISHED'}
class SW_OT_move(Operator):
bl_idname = "sw.move"
bl_label = "Reorder Workspace"
bl_description = "Reorder this workspace in the desired location (only for this Scene)"
# 0 means using `top` for reorder back/front
up: IntProperty(name="up", default=0)
index: IntProperty(name="index", default=-1)
top: BoolProperty(name="top", default=False)
def valid(self, context):
l = get_scene_workspaces()
i = self.index if self.index != -1 else l.index(bpy.context.window.workspace.name)
max_i = len(l) - 1
return (self.up == 1 and i > 0) or (self.up == -1 and i < max_i) or (self.up == 0 and ((self.top and i > 0) or (not self.top and i < max_i)))
def execute(self, context):
l = get_scene_workspaces()
if self.valid(context):
try:
i = self.index if self.index != -1 else l.index(bpy.context.window.workspace.name)
if self.up == 0:
l.insert(0 if self.top else len(l)-1, l.pop(i))
else:
l.insert(i-self.up, l.pop(i))
set_scene_workspaces(l)
self.up = 0
self.top = False
except:
pass
return {'FINISHED'}
class SW_OT_activate(Operator):
bl_idname = "sw.activate"
bl_label = "Activate Next/Previous Workspace"
next: BoolProperty(name="next")
@classmethod
def description(cls, context, props):
return f"Activate {'the next' if props.next else 'the previous'} workspace"
def execute(self, context):
l = get_scene_workspaces()
ws = bpy.data.workspaces
try:
active_i = l.index(bpy.context.window.workspace.name)
w = None
if self.next:
if active_i < len(l)-1:
w = ws[l[active_i+1]]
else:
w = ws[l[0]]
else:
if active_i == 0:
w = ws[l[len(l)-1]]
else:
w = ws[l[active_i-1]]
bpy.context.window.workspace = w
except:
pass
return {'FINISHED'}
class SW_OT_rename(Operator):
bl_idname = "sw.rename"
bl_label = "Rename workspace"
bl_description = "Rename the current workspace (this rename both the global workspace as the scene workspace)"
current_name: StringProperty(name="Current Name", options={'HIDDEN'})
new_name: StringProperty(
name="Name",
description="The new name for this workspace", default="")
def execute(self, context):
w = bpy.data.workspaces[self.current_name]
# Update global workspace name
w.name = self.new_name
# Update name in all scenes, if present, to avoid missing workspace
for s in bpy.data.scenes:
l = get_scene_workspaces(s.name)
try:
i = l.index(self.current_name)
l.pop(i)
l.insert(i, self.new_name)
set_scene_workspaces(l, s.name)
except:
pass
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self, title=f"Rename Workspace '{self.current_name}'")
class SW_OT_remove(Operator):
bl_idname = "sw.remove"
bl_label = "Unlink Workspace"
bl_description = "Unlink this workspace from this scene (this will not delete the workspace)"
index: IntProperty(name="index", default=-1)
def execute(self, context):
l = get_scene_workspaces()
l.pop(self.index)
set_scene_workspaces(l)
return {'FINISHED'}
class SW_OT_copy_from_scene(Operator):
bl_idname = "sw.copy_from_scene"
bl_label = "Copy from another Scene"
bl_description = "Copy linked workspaces from this scene"
scene: StringProperty(name="scene")
def execute(self, context):
l = get_scene_workspaces(self.scene)
set_scene_workspaces(l)
return {'FINISHED'}
class SW_OT_link_workspace(Operator):
bl_idname = "sw.link_workspace"
bl_label = "Link Workspace"
workspace: StringProperty(name="workspace")
@classmethod
def description(cls, context, props):
return "This is the active workspace, but it's not linked to this scene. Click to link" if props.workspace == bpy.context.window.workspace.name else "Link this workspace to this Scene"
def execute(self, context):
if not has_data():
set_scene_workspaces([])
if self.workspace in get_scene_workspaces():
set_scene_workspaces(
[x for x in get_scene_workspaces() if x != self.workspace])
else:
set_scene_workspaces([*get_scene_workspaces(), self.workspace])
return {'FINISHED'}